LOADING
Welcome, feel free to contact me!
mesiah.cg[at]gmail.com or 514-623-0512
2012/Now - Unannounced game

I am actually working on an epic and ambicious project.
As principal UI artist I had the chance to work in pre-production and realise the researches, UI concepts(2D and 3D), UI Flow, presentation layout and video mockup (motion graphics 2D/3D). I am also taking care of the final UI look&feel and it's integration (working closely with UI Programmer) in Scaleform using Flash Professional.

2013 - Ceasar Want To Go Home!

Indie speedrun 2013 is a 48 Hours challenge. We had to create a game with "Caesar" as theme and "Gown" as element to introduce in the game. I did the Characters design and animation and the menus. this game has beed developped with Gaƫtan Soppe(dev), Romaric Sourbe(Dev), Mathieu Puffet(Art)

2012 - Real Football 2013

Junior UI designer on this project, I participate to create the game flow and had to create mockup following a pre-defined style, then integrate in an custom UI engine using flash. I also had to create all the animations present in the UI.

2012/Now - Blyth Project
[personal work]

Only Artist of the project I am taking care of all the art side:
- UI design and interaction
- 2D art and sprite animation
- Integration using SpriteHelper

2012/2013 - Pachi Project
[personal work]

Only Artist of the project I worked on:
- concepts and research
- UI concepts
- 2D art

pachi loading screen

Rough video. Created to illustrate the first loading screen.

2012 - Gameloft Test

Test I did before entering gameloft Madrid
- 3 days

2011/2012 - My Quizz

UI design and illustration for this iOS/web app
- UI design and interaction
- 2D art and concepts

2011 - Punch Punch Revolution

this project was made during my Master degree studies. I worked for Tesside University who was working on a special device for Shadowboxing.

I had the chance to work on: - UI mockup and video concept
- concepts art

2011 - PUNCH PUNCH REVOLUTION
Final UI FLOW

UI concept design, mainly created to give an overview of the game flow

2011 - PUNCH PUNCH REVOLUTION
FIRST CONCEPT

Rough video. Created to illustrate the first loading screen.

2011 - Driver III Fast swap redesign

Done during my studies as an exercice given by our teacher Jack Couvela.

Building Props.

Building Props. for a low classe bizantin house.

Character painting

Life Drawing

Life Drawing

Environements

3D character

3D character,modelisation, rig, shading, pose and anim (made for a short film done during my studies)

3D Prop.

3D asset based on Ice age model. Zbrush + Modo for modeling + texturing. Displayed in modo and Marmoset

3D Architecture visualisation

Professional work. made at IMAIA, Montpellier, France.

3D Architecture assets

Professional work. made at IMAIA, Montpellier, France.

3D Prop

Prop for a zero gravity capuccino machine

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